So, last night I picked up Star Wars Battlefront 2 at EB Games. I had the first one, and though I enjoyed playing it for a little while, it never really caught my attention to warrant a lot of replayability.
SWBF2 is going to change that, I think.
While there is a lot of carry-over from the original games, there is more than enough new content and new gametypes to keep me interested - and that in itself is a feat. Along with the standard classes such as Clone Trooper, Rebel Vanguard and Droid Pilot, there are new classes like the Smuggler and Bothan Spy. These two new classes are like Special Ops guys who sneak in behind enemy lines to blow up important enemy assets.
One of the coolest additions to the game is space combat. You have the choice of a knock-down drag-out dogfight in starfighters (X-Wings, TIE Fighters, the various new fighters from the new movies, and much more), hopping into a Capital Ship turret control, or duking it out in the corridors of the enemy ship as you attempt to destroy shield generators and engine cores. Space combat is hairy and chaotic, just like the first scene of Revenge of the Sith.
Another neat thing they've done is the ability to play as a Hero or Villain. If you do well enough in combat, you are given the choice to spawn as an Era-Specific Hero or Villain, like whiney Luke Skywalker, Darth Vader, Jango Fett and General Grievous. You can only play as this character as long as you continue to do well. If you die, you have to respawn as a regular trooper or droid or stormtrooper.
Sound, as usual, is great. Movie music adds a real cool Star Wars atmosphere, and even the sound effects are perfect. There is radio chatter that alerts you to someone being on your six, a bomber approaching your home cruiser, or a Super Battledroid coming up behind you.
If you're a big fan of the Star Wars genre, this is a must-have game.
This review brought to you by cheese... Mmm, cheese.
C.