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Year: Opened 1928, expanded 1944. March 28th, 2002 The Malt Plant in the daytime feels somewhat like a gargantuan playground of sorts. This is a sharp contrast to the nighttime atmosphere, which is more or less creepy and eerie. The Malt Plant at night is somewhat like a sensory deprivation tank. With your flashlight turned off, you can only imagine seeing your hand in front of your face. And with your flashlight turned on, well, some rooms are so big that all you can see is the small patch of floor illuminated in front of your feet. Where the light does seep in through the broken windows, floor and ceiling lines disappear into blackness. Nowhere else have I been where the difference between night and day is so severe. In the daytime, practically every room has natural light flowing in from somewhere. Thus, staircases and ladders that were concealed in the darkness sort of jump out at you, shouting, "climb me!". So you climb them, out into the daylight on the rooftops. Looking down you realize just how high up you are. Sheer edges, which at night have drop-offs with imperceivable [and incalculable] distances, appear in the day to be ... plain as day - a damn long way down. What a magnificent place! -sema4 June 29th, 2001 [Note that the write-up below is rather old. It does, however, reflect our first ever visit to the plant so we'll keep it for historical purposes.] Firstly -- infiltration.org has more information about the Malt Plant than you would ever want. Go there right now and read up. On a recent excursion to Toronto with several other people, we decided to hunt down the fabled Canada Malt Plant. We had several flashlights and a few dust masks, so we figured we were pretty much set. We drove around Bathurst for a while before coming across the building -- at midnight, from right out front, it seemed so huge we couldn't imagine how we'd missed it when we walked by earlier. At any rate, we scouted around the perimeter of the building a bit, looking for a way in -- but we eventually decided we'd have to go over the eight-foot barbed-wire fence. We were a bit nervous, being right on the waterfront, next to a municipal truckyard and with a CityTV van parked right by what seemed like the most likely access point, but what the hell.
While we milled about, trying to find a decent way in, Asher and Krall
happened across a six-foot ladder with a swinging
hook at the top which I couldn't actually figure out how to use (but which,
I'm fairly certain, there is actually a picture
of on infiltration.org). As it ended up, a chap named HyperViper scurried
up the side of the fence and hopped over the
barbed wire -- the rest of us opted out of this, on account of us Being
Pussies. Instead we poked, pulled and prodded
along the fence until we realized that the gate, which was locked shut, was
actually quite loose and if one stood on the
lock and pried it just right, it could be coerced to the point where one
could simply squeeze through sideways and
jump to the ground. This became the entrance method of choice -- we slid
through our respective bags and weaseled through
the gap between the gates with varying respective levels of difficulty. Unfortunately there were fewer teddies left when we returned to photograph this strange phenomenon. Scary nonetheless. There was a huge pile of stuffed bears of all shapes and sizes, crushed, torn, gutted and otherwise violently mutilated. It was rather inexplicable and, to be frank, pretty damned scary. We moved on from the grisly scene and came to what seemed to once have been the main elevator for the building.
Next to it was a long, steep spiral staircase, and I took
this up a floor. Eventually everyone followed. The floor here opened into
a large room covered with straw and sawdust,
as well as two offices. Unfortunately, much to our dismay, the journey was
elected to end at this point due to a wide
variety of reasons -- the sort that only arise when you're doing a building
with a crew large enough that the law of averages and the odds of
dying dictate that mathematically at least one of you won't make it out
alive, you know. Goddamn.
And now the real shame of the matter -- the malt plant will soon be defaced,
molested, vandalized by some organization
called Metronome to build "Canada's first Music Museum". I called their
info line (1-877-411-SILO) and found that they
plan to break ground sometime next year, so waste no time in getting to this
building to check it out before it's sullied
by the hands of corporate art.
Also, call 1-877-411-SILO and swear at them a lot, goddammit. . |